“The Necessity of Presence Born From Absence”: That Which Is Left Behind In Everybody’s Gone To The Rapture

Kate Collins' mutterings in Everybody's Gone To The Rapture are seldom enlightening. Yet, the protagonist's comments on "the necessity of presence born from absence" highlight a fundamental examination at play in one of The Chinese Room's most celebrated games. In an experience ruled by absence, how is the perception of the unseen explored in Everybody's Gone To The Rapture?

On Taking Play Seriously 

In Homo Ludens, the iconic treatise on the cultural importance and prevalence of play, Johan Huizinga makes one of society’s first attempts to systematically categorise the notion of play. It wasn’t a popular idea then, but we’re currently witnessing a Huizinga revival with similar discourses growing around video games.

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