To celebrate the 30th anniversary of the Legend of Zelda franchise, two super fans created a fully 3D playable version of the original title for browsers, and released it into the world for free. The devs, listed in the credits as Scott and Mike, developed the voxel-based experience using WebGL - a browser compatible coding... Continue Reading →
The ‘Wide Linear’ World of Uncharted 4
With the Uncharted 4 release date coming up next month, developers gave many an opportunity to try out the gameplay at an event last week. The results are in, and it seems the final title in the series employs some new elements and untrodden territory. The phrase "wide linear" is being tossed around Naughty Dog studios at... Continue Reading →