3 Things We Want To See From The Firewatch Movie

The Hollywood Reporter recently revealed that Campos Santos, the development studio behind 2016's indie smash hit Firewatch, have teamed up with indie production company Good Universe to create a movie adaptation. The two teams seem to have found common creative ground in their projects, with Campos Santos co-founder Sean Vanaman describing how "when we met Good Universe... Continue Reading →

Ubisoft Holding Off On Assassin’s Creed

I know I was certainly disappointed when Ubisoft announced their annual game release schedule earlier this year. After the catastrophe of Unity, a yearly release would push for more unfinished titles shunted forward for the sake of the deadline. It would also mean more hard-earned cash heading straight into Ubisoft's pockets for these lesser games. See Also:... Continue Reading →

You Don’t Need To Buy Infinite Warfare To Get Call of Duty 4: Modern Warfare Remastered

In an unsurprising turn from Infinity Ward, David Pellas recently issued a statement that seemed to suggest that players will no longer need to purchase deluxe editions of Infinite Warfare to receive Modern Warfare Remastered.  “What we announced before today was that we were going to offer 10 maps on launch, and that’s still true. The announcement today... Continue Reading →

How Does Ragdoll Physics Work?

Ragdoll physics, or at least the physics engines that have descended from it, is prevalent in many of our game experiences today and yet little is widely known about the animation process that has served up some of gaming's funniest moments. Back in the days of static death animation reels, developers were required to plan... Continue Reading →

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