It’s no secret that Super Mario Run has divided players over its price tag. Personally i’m pretty happy to pay under a tenner to play a Super Mario game as vibrant and full as this on the go. Not only is it a full experience in itself, but the extra Toad Rally mode is worth the price in itself considering the quality. On top of all this, you have far less substantial games going for full console prices on the App Store – no one ever expected Mario’s first foray into the mobile scene to be a 99p job.
That’s probably why the game has already hit over 40 million downloads in its first 4 days of release. To fully appreciate how far Super Mario Run has punched out the ceiling on this, remember that it took Pokemon GO 19 days to reach 50 million with both iOS and Android sales to consider (DMR). Since Super Mario Run has only launched on iOS so far, it’s not unreasonable to suggest they may just pounce Pokemon out the way.
Super Mario Run will become available for Android devices “at some point in the future” – that’s all the information we have now, but expect it to be a 2017 affair. Until then, nick your mate’s iPhone and take the platformer for a run yourself – you’ll be surprised how well Mario holds up in 2016.