What Killed Drawn To Death?

The tragic irony of the game title lies in the bombshell crater it left its developers in. A series of bad in-game and marketing decisions later, Bartlet Jones is officially in the ground. So if Drawn To Death was the explosive catalyst that sent this studio to its early grave, what exactly did it do wrong?

“The Necessity of Presence Born From Absence”: That Which Is Left Behind In Everybody’s Gone To The Rapture

Kate Collins' mutterings in Everybody's Gone To The Rapture are seldom enlightening. Yet, the protagonist's comments on "the necessity of presence born from absence" highlight a fundamental examination at play in one of The Chinese Room's most celebrated games. In an experience ruled by absence, how is the perception of the unseen explored in Everybody's Gone To The Rapture?

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