Nintendo have historically been hostile towards third party development, going so far as sealing the fate of Wii U in its lack of library and walled off development network. That all seems to have changed with the Switch, however.
The tragic irony of the game title lies in the bombshell crater it left its developers in. A series of bad in-game and marketing decisions later, Bartlet Jones is officially in the ground. So if Drawn To Death was the explosive catalyst that sent this studio to its early grave, what exactly did it do wrong?
Kate Collins' mutterings in Everybody's Gone To The Rapture are seldom enlightening. Yet, the protagonist's comments on "the necessity of presence born from absence" highlight a fundamental examination at play in one of The Chinese Room's most celebrated games. In an experience ruled by absence, how is the perception of the unseen explored in Everybody's Gone To The Rapture?
Nintendo was perhaps the biggest phoenix of 2017, so what does 2018 hold for the year's biggest success story, and where do Nintendo Switch indie games come in?
Fresh from the Steam Early Access release of throwback RPG Tangledeep, chief programmer and sound designer Andrew Aversa discusses his role in the rogue-like dungeon crawler and the role of retro game sound effects.
It's a common misconception that the PS Vita games list has been left to rot. Yes, Sony seems to have kicked their handheld under the rug since the PS4 climbed onto its pedestal, but that doesn't mean there's nothing to get your thumbs into on the console.
We chat with the independent developers of Storm VR about all things environmental storytelling and virtual reality development.