Fresh from the Steam Early Access release of throwback RPG Tangledeep, chief programmer and sound designer Andrew Aversa discusses his role in the rogue-like dungeon crawler and the role of retro game sound effects.
Retro video game collectors look away, for in the heart of YouTube there live two guys playing through the entire NES collection available in North America. After Paul and Andy had managed to collect every NES title in the region, they set about to complete them all in 2015. We caught up with the guys to find out what they've discovered from their extensive library, and any retro games collecting tips they may have to offer.
We grill the devs over at AltSpace VR about the future of the cyber social space and the potential and responsibilities of such a platform.
We chat with the independent developers of Storm VR about all things environmental storytelling and virtual reality development.
We chat with SimPlay about their upcoming virtual gaming streaming service and how the cloud-based games industry will unfold over 2017.
A couple of weeks ago we had the opportunity to try out a pre-Alpha build of Fort Triumph. We loved its use of environmental tactics and gorgeously crisp visuals so we had to jump at the chance to grill the devs about all things tactical RPG, indie development, and the new genre steps they're taking. Why did... Continue Reading →
Last year, we came across Decay of Logos, an RPG drawing on inspirations from European folklore and gaming traditions seen in The Legend of Zelda. This month, we had the pleasure of catching up with development team Amplify Creations, checking in on how the project is coming along. We're incredibly excited about the style and exploration possibilities in Decay of... Continue Reading →
Since developing the Indie sensation Q.U.B.E from University, Daniel Da Rocha has continued on the independent path, spawning titles like Mortar Melon and Water Works. He’s currently polishing off his work on upcoming puzzle platformer Hue while developing a Q.U.B.E sequel for virtual reality. Having been part of the first team to release a game... Continue Reading →
GetMeBro!, an infinite side-scrolling chase game will hit iOS, Android, and Windows this month. The debut game from London-based studio GimmeBreak takes the well-known infinite runner genre and chases it in a new direction through weekly global competition and online ranking. I caught up with the developers of the game, Vlad, Ondrej, and Miro, to... Continue Reading →