We've survived the intense lens flares and even the muddy brown era, but games have reached a cinematic head in the last few years. We have richly detailed camera modes, gorgeous landscapes to set them against, and the resolution of the Gods. But what have we lost to these movie screen moments of high action? Fortnite and PUBG seem to have found the answer and snuck it straight into the industry.
Why Nathan Drake’s “Health” Bar Has Everyone Riled Up
Often one of the most accepted frailties in the suspension of disbelief is the health meter. Players are required to believe that their hero can withstand multiple gunshot wounds and recover completely by hiding behind a wooden crate for about ten seconds. But not Uncharted players...
Sea of Thieves’ Has Abundant Potential, But Not Where You’re Thinking
Sea of Thieves is uniquely positioned to break open this chest of dynamic user experience, all they need to do is jimmy the lock.
Everything That Went Down At Nintendo Direct 08/03
I do love a good Nintendo Direct. They cut the bullshit and give us what we want, fast. Tonight's download was no different, and provided headline after headline of new release date information, rumour confirmations, and last minute revelations - Super Smash Bros. anyone?
Even Dying Isn’t Normal In Death Stranding
Death Stranding's seemingly annual trailer reveal has provided more clues to its gameplay than critics have supposedly taken it for. Hideo Kojima recently let the world in on the meaning behind the underwater sequence that graced our screens at The Game Awards.
Interview: Andrew Aversa Discusses Retro Game Sound Design and His Role In Tangledeep
Fresh from the Steam Early Access release of throwback RPG Tangledeep, chief programmer and sound designer Andrew Aversa discusses his role in the rogue-like dungeon crawler and the role of retro game sound effects.
The Story Behind Mutual Turk: The Viral Mutual Human Actuation VR Experience
Two VR users interact with one another through human actuation, the process of applying force and feedback in VR experiences through the use of another human user. There's a lot more than meets the eye, however. Introducing Mutual Human Actuation, the paper produced by the Mutual Turk researchers that gives a unique insight into the development of this human immersion engine.
New Action-RPG Elex Is A Worrying Gamble – But It Might Pay Off
Elex hits PC and console stores tomorrow, and has largely flown under the media radar in the run up to its release. It may be the dubious attitudes to Piranha Bytes previous title Risen, it may be the somewhat overshadowed release date, but most likely it's probably down to the fact that nobody really knows what it's about.
Do No Man’s Sky’s New Trailers Need To Change?
I'm having my obligatory British cup of tea in the morning and browsing through YouTube's offerings for the day when No Man's Sky's new trailer pops up. The landscape of the procedurally generated inter-galactic exploration game has changed dramatically in the year since its muted release, and yet you wouldn't have guessed it from the drab montage of panning shots I was faced with.
Crash Bandicoot Difficulty Is Shining A Light On The Ugly Side of Videogame Journalism
WhatCulture Gaming recently released a video entitled "Vicarious Visions Admit They Botched The Crash N.Sane Trilogy". Let's talk about that.