The Art Of Abstraction

Through the years of brown and grey to the lens flares of yore, video game graphics have gone from pixelated concepts of objects to uncanny valley micro-emotions. But what would have happened if photorealism didn't win out? What would have happened if game developers didn't rally together to breathe realistic life into every screenshot or E3 demo?

“The Necessity of Presence Born From Absence”: That Which Is Left Behind In Everybody’s Gone To The Rapture

Kate Collins' mutterings in Everybody's Gone To The Rapture are seldom enlightening. Yet, the protagonist's comments on "the necessity of presence born from absence" highlight a fundamental examination at play in one of The Chinese Room's most celebrated games. In an experience ruled by absence, how is the perception of the unseen explored in Everybody's Gone To The Rapture?

On Taking Play Seriously 

In Homo Ludens, the iconic treatise on the cultural importance and prevalence of play, Johan Huizinga makes one of society’s first attempts to systematically categorise the notion of play. It wasn’t a popular idea then, but we’re currently witnessing a Huizinga revival with similar discourses growing around video games.

Sometimes You Have To Restart A Game To Like It

This post comes the morning after a long night of Assassin's Creed Syndicate, a game I'd played long hours of with my Uni housemates but lost touch with since. Sometimes, then, all you need is a blank slate to help you learn to love a game you know has potential for you. 

Powered by WordPress.com.

Up ↑