Sure, A Way Out isn’t the heart-wrencher we were all expecting but there are touching moments that are certainly emphasised by the cooperative nature of the game. I wouldn’t say I feel for these characters, however. Rather I feel for the person I’m looking out for over chat.
Far Cry 5 just hit consoles and PC, so how does the controversial cultist chaos fare in the politically hostile climate of 2018? Not great, it seems.
Sea of Thieves is uniquely positioned to break open this chest of dynamic user experience, all they need to do is jimmy the lock.
PS Plus will no longer offer free titles on PS3 or PS Vita from March 2019 onwards, it was announced last month. I can see why Sony might be keen to phase out their previous home console after PS4's heavyweight success, but why throw their Vita baby out with the bathwater?
The tragic irony of the game title lies in the bombshell crater it left its developers in. A series of bad in-game and marketing decisions later, Bartlet Jones is officially in the ground. So if Drawn To Death was the explosive catalyst that sent this studio to its early grave, what exactly did it do wrong?
DropMix is a hybrid of the virtual and real, a pattern that many gaming companies are taking with the advent of augmented reality and the commercialisation of that technology. There's a lot going for gaming hardware experiences in 2018, and when they merge this physical presence with the unbound potential of digital technology there's really little stopping them.
Through the years of brown and grey to the lens flares of yore, video game graphics have gone from pixelated concepts of objects to uncanny valley micro-emotions. But what would have happened if photorealism didn't win out? What would have happened if game developers didn't rally together to breathe realistic life into every screenshot or E3 demo?
Kate Collins' mutterings in Everybody's Gone To The Rapture are seldom enlightening. Yet, the protagonist's comments on "the necessity of presence born from absence" highlight a fundamental examination at play in one of The Chinese Room's most celebrated games. In an experience ruled by absence, how is the perception of the unseen explored in Everybody's Gone To The Rapture?