We've survived the intense lens flares and even the muddy brown era, but games have reached a cinematic head in the last few years. We have richly detailed camera modes, gorgeous landscapes to set them against, and the resolution of the Gods. But what have we lost to these movie screen moments of high action? Fortnite and PUBG seem to have found the answer and snuck it straight into the industry.
Sea of Thieves is uniquely positioned to break open this chest of dynamic user experience, all they need to do is jimmy the lock.
Fresh from the Steam Early Access release of throwback RPG Tangledeep, chief programmer and sound designer Andrew Aversa discusses his role in the rogue-like dungeon crawler and the role of retro game sound effects.
Elex hits PC and console stores tomorrow, and has largely flown under the media radar in the run up to its release. It may be the dubious attitudes to Piranha Bytes previous title Risen, it may be the somewhat overshadowed release date, but most likely it's probably down to the fact that nobody really knows what it's about.
PC players have fallen in love with all of Event 0's 4 available endings. Meanwhile, developers are scratching their heads... because they only programmed 3.
The mid-size video game developer is, sadly, a dying species. Since studio cuts and the growing sophistication of AAA titles, this sector of the industry has seen a significant decline in recent years. We're missing out on original development with a AAA tinge, and that's a disaster Ninja Theory won't let happen.
Emergent storytelling seems to be at the heart of Monolith's latest instalment in the successful Middle Earth franchise. Check out how the updates to the Nemesis combat system have afforded a considerable growth in organic experience this time around.