Two VR users interact with one another through human actuation, the process of applying force and feedback in VR experiences through the use of another human user. There's a lot more than meets the eye, however. Introducing Mutual Human Actuation, the paper produced by the Mutual Turk researchers that gives a unique insight into the development of this human immersion engine.
Pygmalion’s Spectacles: Using Berkeley’s Immaterialism to Understand the Potential for Telepresence in Virtual Reality
What follows is a short essay I produced earlier this year concerning the nature of virtual reality when faced with the assertions of Weinbaum's 1935 short story Pygmalion's Spectacles which, in effect, introduces the notion of the virtual reality headset way back in the 30s!
Every Game Compatible With PSVR Aim Controller
There's so much more out there for the PSVR Aim Controller other than Farpoint, the whole gang is here.
Why Are VR Social Spaces So Popular? And What Is Their Future? Interview with Altspace VR
We grill the devs over at AltSpace VR about the future of the cyber social space and the potential and responsibilities of such a platform.
VR’s Capacity for Environmental Storytelling: Interview with Indie Dev -Storm
We chat with the independent developers of Storm VR about all things environmental storytelling and virtual reality development.
Nintendo Switch’s VR Future
Nintendo have essentially designed the Switch so they can comfortably sit back and see if VR thrives while raking the profits in either way. I'm of the opinion that the Nintendo Switch was designed with VR firmly in mind. They can deny it as much as they like, but everything about the console's design screams... Continue Reading →
Indie VR Spotlight: Statik
Tarsier Studios' Little Nightmares has earned the company its rightful media attention, but behind the exposure, the group have been working on their first ever self-published indie VR title. The PSVR exclusive is set to release this Spring, and situates the player in a strange laboratory, facing an attentive scientist, with your hands locked in a puzzle... Continue Reading →
Extra Lives: How Video Games Can Benefit Physical and Mental Health
The potential uses for video games in medical fields are boundless. Every year, individuals are developing interactive softwares for use in the health care industry that are on the verge of groundbreaking in their approach to treatment, research, and prevention. And yet the games we see in this 'serious games' sector are so far removed... Continue Reading →
Indie VR Spotlight: Polyphonia
Fresh off the podium at London's VR Indie Pitch, Polyphonia represents a new kind of VR experience that welcomes any player with any skill set. Coming in first was no surprise for this innovative musical experience, what does come as a surprise however is its lone student developer. The experience places you in an outlandish new world,... Continue Reading →
‘Pearl’ Brings VR To The Oscars
Microsoft's Spotlight Stories project aims to bring innovative storytelling to the VR world. Their series of short films pulls viewers into stories that have seen aliens in LA, crazy ice dancing, bands of singing bugs, and a VR Simpsons couch gag. The animated film that's caught the eye of The Oscars however, is Pearl. It was only a... Continue Reading →