Sea of Thieves is uniquely positioned to break open this chest of dynamic user experience, all they need to do is jimmy the lock.
PS Plus will no longer offer free titles on PS3 or PS Vita from March 2019 onwards, it was announced last month. I can see why Sony might be keen to phase out their previous home console after PS4's heavyweight success, but why throw their Vita baby out with the bathwater?
Your Wii remote has probably been gathering dust in a drawer or down the back of a sofa somewhere. Well, it's time to dig it back out because researcher Johnny Lee's 2008 TED talk "Wii Remote Hacks" came onto my radar this week and it turns out there's plenty of life left in the old white brick.
The tragic irony of the game title lies in the bombshell crater it left its developers in. A series of bad in-game and marketing decisions later, Bartlet Jones is officially in the ground. So if Drawn To Death was the explosive catalyst that sent this studio to its early grave, what exactly did it do wrong?
We no longer bat an eyelid when a new game is released as a digital download. In the days of high speed internet, incredible server sizes, and DLC, keeping your entire game library on your console is an entirely feasible, if frustratingly intangible, route to take. It must have been strange, then, when Atari 2600 owners first downloaded Cosmic Ark, Space Cavern, or Bank Heist to their systems back in the 1980s.
I do love a good Nintendo Direct. They cut the bullshit and give us what we want, fast. Tonight's download was no different, and provided headline after headline of new release date information, rumour confirmations, and last minute revelations - Super Smash Bros. anyone?
DropMix is a hybrid of the virtual and real, a pattern that many gaming companies are taking with the advent of augmented reality and the commercialisation of that technology. There's a lot going for gaming hardware experiences in 2018, and when they merge this physical presence with the unbound potential of digital technology there's really little stopping them.
Through the years of brown and grey to the lens flares of yore, video game graphics have gone from pixelated concepts of objects to uncanny valley micro-emotions. But what would have happened if photorealism didn't win out? What would have happened if game developers didn't rally together to breathe realistic life into every screenshot or E3 demo?
So you've gone and bought Monster Hunter: World. It's pretty complicated, isn't it? That's why I'm here. Because it's such a great game that it would be a shame to be put off by the bright lights of the forest and the length of the skill trees. So, here's 10 things you need to know before you embark on your adventure in the Monster Hunter World.