“The Necessity of Presence Born From Absence”: That Which Is Left Behind In Everybody’s Gone To The Rapture

Kate Collins' mutterings in Everybody's Gone To The Rapture are seldom enlightening. Yet, the protagonist's comments on "the necessity of presence born from absence" highlight a fundamental examination at play in one of The Chinese Room's most celebrated games. In an experience ruled by absence, how is the perception of the unseen explored in Everybody's Gone To The Rapture?

On Taking Play Seriously 

In Homo Ludens, the iconic treatise on the cultural importance and prevalence of play, Johan Huizinga makes one of society’s first attempts to systematically categorise the notion of play. It wasn’t a popular idea then, but we’re currently witnessing a Huizinga revival with similar discourses growing around video games.

Unbelievable Retro Gaming Ads

Between E3 and Christmas we tend to see an onslaught of video game advertisements. The sleek, empowering shots of mid-action characters and expansive worlds, however, were not always the norm when you open up that double page magazine spread. Retro gaming ads are some of the most hilarious and confusing historical documents of the industry. It's safe to say you definitely wouldn't get away with half of this stuff now! 

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