We've survived the intense lens flares and even the muddy brown era, but games have reached a cinematic head in the last few years. We have richly detailed camera modes, gorgeous landscapes to set them against, and the resolution of the Gods. But what have we lost to these movie screen moments of high action? Fortnite and PUBG seem to have found the answer and snuck it straight into the industry.
Disclaimer: This is not a butthurt fan-raving, while I will certainly sing the praises of Nioh it's far from my favourite gameplay experience. This is simply a recognition of the way we're beginning to ignore certain elements of game design in efforts to place every experience in a box with the breakout game that has come to 'signify'... Continue Reading →
The Hollywood Reporter recently revealed that Campos Santos, the development studio behind 2016's indie smash hit Firewatch, have teamed up with indie production company Good Universe to create a movie adaptation. The two teams seem to have found common creative ground in their projects, with Campos Santos co-founder Sean Vanaman describing how "when we met Good Universe... Continue Reading →
The decision branch is a gameplay mechanic that saw mainstream success in Telltale and then several lacklustre attempts. Thankfully, Stories: The Path of Destinies takes the decision branch mechanic and drills it deeper, rather than wider. Instead of attempting a scope too vast and in reality delivering players with a surface experience where every decision will ultimately reap... Continue Reading →
(Hear me out on this one) There is one phrase that is sure to litter every gaming session that has ever existed... ever. "I died" has been both screamed or quietly whispered as a single tear rolls down the face of every self-respecting gamer. However this one phrase opens a whole world of discussion surrounding... Continue Reading →