I know I was certainly disappointed when Ubisoft announced their annual game release schedule earlier this year. After the catastrophe of Unity, a yearly release would push for more unfinished titles shunted forward for the sake of the deadline. It would also mean more hard-earned cash heading straight into Ubisoft's pockets for these lesser games. See Also:... Continue Reading →
New IP vs. Franchises: How To Make The Sequel Sustainable
We've had quite a good year for original IP so far. Overwatch was a risk for Blizzard that has paid off in its first few weeks, and though The Division was met with criticism down the line, it was a record breaking release. Now that E3 is just around the corner, and we're gearing up for some first looks... Continue Reading →
Who’s To Blame for the Unfinished Game?… and should we blame them?
Games are being pushed out the door before they are ready, before in some cases they are even properly finished. So who's to blame for these unfinished products, developers or publishers? Or are we the fans to blame in our terrifying outrage against delays? Or is there even a blame to be laid - is... Continue Reading →