It was a dangerous climb for Naughty Dog in its initial ascent of the Uncharted mountain. Once Jak 3 was safely in the market, Naughty Dog turned their attentions to a new, more untucked future. Bringing together their best talent, the development team began working on Uncharted: Drake's Fortune, using the codename Big to maintain secrecy of the company's new direction. Instead of... Continue Reading →
Who’s To Blame for the Unfinished Game?… and should we blame them?
Games are being pushed out the door before they are ready, before in some cases they are even properly finished. So who's to blame for these unfinished products, developers or publishers? Or are we the fans to blame in our terrifying outrage against delays? Or is there even a blame to be laid - is... Continue Reading →
Archive: Why I Want to Play Grim Fandango (and it’s got nothing to do with the game)
January 2015 Grim Fandango has always been in my peripheral. Not because i've always known it existed, but rather because i've seen the art everywhere but never really bothered to check out where it originated from. This was changed with the Remastered version that has just been released for PS4, Vita and PC. While the... Continue Reading →
Archive: Hoops and Hurdles – Just How Difficult Is It To Go Indie?
Delving into Twitter to find some independent games developers and finding out the real demands of the job.
Archive: Publishers vs. Developers
A discussion from way back in 2013 of the way the Independent Games market was heading after it began picking up some speed and media coverage.