Remember Snake? Yeah, he's dead. Thankfully, Forever Entertainment reanimated what was once a single screen pixel chaser, and Zombillie was resurrected. If Snake was the perfect game to quickly thumb through on your Nokia in 1997, Zombillie is worthy of the same title for Nintendo Switch in 2018. You don't play a puzzler for its... Continue Reading →
Nintendo have historically been hostile towards third party development, going so far as sealing the fate of Wii U in its lack of library and walled off development network. That all seems to have changed with the Switch, however.
PS Plus will no longer offer free titles on PS3 or PS Vita from March 2019 onwards, it was announced last month. I can see why Sony might be keen to phase out their previous home console after PS4's heavyweight success, but why throw their Vita baby out with the bathwater?
Through the years of brown and grey to the lens flares of yore, video game graphics have gone from pixelated concepts of objects to uncanny valley micro-emotions. But what would have happened if photorealism didn't win out? What would have happened if game developers didn't rally together to breathe realistic life into every screenshot or E3 demo?
Kate Collins' mutterings in Everybody's Gone To The Rapture are seldom enlightening. Yet, the protagonist's comments on "the necessity of presence born from absence" highlight a fundamental examination at play in one of The Chinese Room's most celebrated games. In an experience ruled by absence, how is the perception of the unseen explored in Everybody's Gone To The Rapture?
We love a good indie over here at Musings, and we love nothing more than sharing our top titles with you lot. So without further ado, here is a list of the top 5 Indie titles that kept our thumbs twitching in 2016. 5. Cluster Truck I actually wrote about ClusterTruck for ThatVideoGameBlog, but I enjoyed my... Continue Reading →