We grill the devs over at AltSpace VR about the future of the cyber social space and the potential and responsibilities of such a platform.
We chat with SimPlay about their upcoming virtual gaming streaming service and how the cloud-based games industry will unfold over 2017.
Skyrim's emergence onto the Nintendo Switch platform has been kept fairly under wraps by all parties. Not only have we only been guessing about the giant's port to Nintendo's latest handheld console until the beginning of the year, but very little details since then have made their way to press. That trend seems to be... Continue Reading →
A couple of weeks ago we had the opportunity to try out a pre-Alpha build of Fort Triumph. We loved its use of environmental tactics and gorgeously crisp visuals so we had to jump at the chance to grill the devs about all things tactical RPG, indie development, and the new genre steps they're taking. Why did... Continue Reading →
Last year, we came across Decay of Logos, an RPG drawing on inspirations from European folklore and gaming traditions seen in The Legend of Zelda. This month, we had the pleasure of catching up with development team Amplify Creations, checking in on how the project is coming along. We're incredibly excited about the style and exploration possibilities in Decay of... Continue Reading →
Since developing the Indie sensation Q.U.B.E from University, Daniel Da Rocha has continued on the independent path, spawning titles like Mortar Melon and Water Works. He’s currently polishing off his work on upcoming puzzle platformer Hue while developing a Q.U.B.E sequel for virtual reality. Having been part of the first team to release a game... Continue Reading →
GetMeBro!, an infinite side-scrolling chase game will hit iOS, Android, and Windows this month. The debut game from London-based studio GimmeBreak takes the well-known infinite runner genre and chases it in a new direction through weekly global competition and online ranking. I caught up with the developers of the game, Vlad, Ondrej, and Miro, to... Continue Reading →