PC players have fallen in love with all of Event 0's 4 available endings. Meanwhile, developers are scratching their heads... because they only programmed 3.
In each interaction we see a natural evolution of emotion that threads its way through the entire tale, and succeeds where the sudden mood swings of other narrative games seem to fall short. It's a method of storytelling that we didn't know we had a problem with until Night In The Woods came along and fixed it. ... Continue Reading →
Back in the so called Golden Age of video gaming, the rudimentary graphical technologies at the hands of developers meant it was much easier to create an in-game player-symbol that rarely changed its physical appearance. Animation costs were saved, as well as countless hours of work, and as a result many of the early playable... Continue Reading →
With the advent of virtual reality came a revolution in storytelling. And Breaking Fourth is on the front line of that revolution with their theatrical narrative experience CTRL. See Also: "Indie VR Spotlight: The Gallery" "Indie VR Spotlight: Dead Bug Creek" "Indie VR Spotlight: SteamHammerVR" Their debut project comes a year after the company's founding... Continue Reading →
The Hollywood Reporter recently revealed that Campos Santos, the development studio behind 2016's indie smash hit Firewatch, have teamed up with indie production company Good Universe to create a movie adaptation. The two teams seem to have found common creative ground in their projects, with Campos Santos co-founder Sean Vanaman describing how "when we met Good Universe... Continue Reading →
The folks over at Sony have published a video which details some features of the much awaited upcoming God Of War instalment. Combat designer Mihir Sheth and Gameplay Engineering Lead Jeet Shroff describe both axe and close combat over the gameplay walkthrough, available below. However it's not necessarily these new combat features that get us excited about God... Continue Reading →