On Taking Play Seriously 

In Homo Ludens, the iconic treatise on the cultural importance and prevalence of play, Johan Huizinga makes one of society’s first attempts to systematically categorise the notion of play. It wasn’t a popular idea then, but we’re currently witnessing a Huizinga revival with similar discourses growing around video games.

How Pac-Man Redefined Character In Gaming

Back in the so called Golden Age of video gaming, the rudimentary graphical technologies at the hands of developers meant it was much easier to create an in-game player-symbol that rarely changed its physical appearance. Animation costs were saved, as well as countless hours of work, and as a result many of the early playable... Continue Reading →

The Gamification of Snapchat

Disclaimer: This is not an attack on Snapchat. I love Snapchat and live both on it and shamefully vicariously through others' stories. Studying English, you quickly learn that everything can be considered a narrative. I decide to pick up a pen, i look at the pen, i reach over to the pen, and I pick... Continue Reading →

Powered by WordPress.com.

Up ↑