Fresh from the Steam Early Access release of throwback RPG Tangledeep, chief programmer and sound designer Andrew Aversa discusses his role in the rogue-like dungeon crawler and the role of retro game sound effects.
Crash Bandicoot was a franchise built on platform falling, boulder crushing, and nitro zapping. Underneath all this, however, was one DDA game structure that stopped us switching the console off, and it's coming back for the remaster.
With Prey's release just around the corner, I thought i'd delve into the history of the long-troubled IP. Back in 1997 it was looking like the first person shooter would never come to fruition. 20 years later Arkane and Bethesda have reimagined the resulting title to critical acclaim and widespread excitement. This buzz is not undeserved,... Continue Reading →
Nintendo's SNES Mini is rumoured for release this Christmas, but will its stock space be the same size as the NES? And what is Nintendo accomplishing with these retro plug and plays?
March Video Game Blog Round Up: Replay - From how Horizon Zero Dawn has kept a firm grasp on our hearts and hands, to a reader discussion on the games we had to give just one more try to like, we have rounded up our favourite musings of the past month to present here to you guys.
The best PS1 games, moments, and franchises that made the console so bloody brilliant. If the original PlayStation console wasn’t defining enough, there were thousands of memories stored on every disk ready to reshape the industry in the 90s. For many, the PS1 was their first ‘proper’ console, or at least the one that told... Continue Reading →