Resident Evil 7: Biohazard is barely a week old, and yet its first person perspective has many fans hooked. Rod Lima discovered a way to bring this new camera angle to the original games recently, and has uploaded his findings to YouTube. The Resident Evil community loved it. Diving in behind the scenes of Resident Evil: Umbrella Chronicles on the Wii,... Continue Reading →
Why Are So Many AAA Developers Making Their Own Engines?
Unity and Unreal Engine are the go to for many small development teams, and last year yielded some of our greatest games (here's to you Firewatch). It's not necessarily a new phenomenon, but last year saw a host of announcements that top recent AAA titles are using engines developed in-house. Call of Duty has been running on Infinity... Continue Reading →