Things are moving on in the world of VR. Whereas the early days brought us static shooters and cute mini games, we are seeing more and more fully grown experiences cropping up on the indie scene. Vanishing Realms is perhaps one of the most ambitious. The RPG exploration adventure game seeks to blend the fantastical worlds of Skyrim with... Continue Reading →
Play The Unfinished Final Left 4 Dead Campaign Now
Turtle Rock Studios recently released a file containing their final campaign from Left 4 Dead before the game was handed over to Valve. The campaign sees players traverse the rural countryside after crash landing the C-130 from Dead Air. Named Dam It, work becomes patchy at best towards the end of the campaign, with the quality dramatically reduced - it's to... Continue Reading →
Is Half-Life VR On The Horizon?
A recent piece of code has been unearthed hiding in the DOTA 2 and Destinations updates. The Valve virtual reality app designed to complement the umbrella company's Steam VR escapades, was updated a couple of weeks ago and holds within it specific lines of code relating to a project suspiciously called HL:VR. See Also: "Everything We Know About Left 4... Continue Reading →
How Does Ragdoll Physics Work?
Ragdoll physics, or at least the physics engines that have descended from it, is prevalent in many of our game experiences today and yet little is widely known about the animation process that has served up some of gaming's funniest moments. Back in the days of static death animation reels, developers were required to plan... Continue Reading →
Everything We Know About Left 4 Dead 3
Some long coming news in recently, it seems we haven't had our quarterly dose of Left 4 Dead 3 rumours so a kind NeoGAF user posted some pics they screenshotted from a recent Destinations Workshop Tools tutorial that appear to show a left4dead3 file on designer Tristan Reidford's computer. Since Marc Laidlaw scurried away from Valve six... Continue Reading →
VR Needs Headsets on the Shop Floor
Both Sony and HTC are in the process of securing store-front demos of their VR tech over summer. With both companies pitching previews to executives earlier in the week, Gamestop has announced the demo stations will become a store feature as early as June. Based on the previews they've been provided with, the suits seem... Continue Reading →
Users Can Now Mod Their Own Steam Controllers
The Steam controller was released in October 2015. Its ergonomic design and ability to connect PC gamers with the feel of a console pushed it into popularity around the Christmas period. Nevertheless Valve kept remodelling their design right the way up to present day in an effort to engage their entire Steam market - a... Continue Reading →
None of HTC Vive’s 50 Titles Are Exclusive
Information from Valve at GDC has emerged announcing that the HTC Vive virtual reality device will come with 50 launch titles, but no exclusives. "We want to do everything we can to make sure VR succeeds, regardless of the platform. I don’t think a customer ever thinks a platform-exclusive game is a good thing.” - Chet... Continue Reading →
Weekly Review! (11/12)
The week's video game happenings and announcements summed up in one helpful list, never be out of the loop again! Saturday 5th December - Sony PSX 2015 Keynote Sony have truly covered their bases with their PSX 2015 Keynote which took place on Saturday. Showing off their plans for 2016, experiences range from the new... Continue Reading →