Two VR users interact with one another through human actuation, the process of applying force and feedback in VR experiences through the use of another human user. There's a lot more than meets the eye, however. Introducing Mutual Human Actuation, the paper produced by the Mutual Turk researchers that gives a unique insight into the development of this human immersion engine.
What follows is a short essay I produced earlier this year concerning the nature of virtual reality when faced with the assertions of Weinbaum's 1935 short story Pygmalion's Spectacles which, in effect, introduces the notion of the virtual reality headset way back in the 30s!
We grill the devs over at AltSpace VR about the future of the cyber social space and the potential and responsibilities of such a platform.
We chat with the independent developers of Storm VR about all things environmental storytelling and virtual reality development.
Fresh off the podium at London's VR Indie Pitch, Polyphonia represents a new kind of VR experience that welcomes any player with any skill set. Coming in first was no surprise for this innovative musical experience, what does come as a surprise however is its lone student developer. The experience places you in an outlandish new world,... Continue Reading →
Microsoft's Spotlight Stories project aims to bring innovative storytelling to the VR world. Their series of short films pulls viewers into stories that have seen aliens in LA, crazy ice dancing, bands of singing bugs, and a VR Simpsons couch gag. The animated film that's caught the eye of The Oscars however, is Pearl. It was only a... Continue Reading →
Sairento VR has dark horse-d its way through 2016. When the sword swinging, gun slinging ninja experience hit early access right at the end of the year, it earned itself over a thousand downloads and a 98% Steam approval rating over its first four day period with little conventional marketing. From studio Mixed Realms, Sairento VR positions its... Continue Reading →
It's PSVR DAY!! Happy VR day to all you PlayStationers with a spare £350. With all launch days however, there are teething problems - small, niggling issues that can often be readily fixed with a quick google. So why bother googling every little problem when i've already done it all for you! Here's every tip... Continue Reading →
A recent piece of code has been unearthed hiding in the DOTA 2 and Destinations updates. The Valve virtual reality app designed to complement the umbrella company's Steam VR escapades, was updated a couple of weeks ago and holds within it specific lines of code relating to a project suspiciously called HL:VR. See Also: "Everything We Know About Left 4... Continue Reading →
With the advent of virtual reality came a revolution in storytelling. And Breaking Fourth is on the front line of that revolution with their theatrical narrative experience CTRL. See Also: "Indie VR Spotlight: The Gallery" "Indie VR Spotlight: Dead Bug Creek" "Indie VR Spotlight: SteamHammerVR" Their debut project comes a year after the company's founding... Continue Reading →