Two VR users interact with one another through human actuation, the process of applying force and feedback in VR experiences through the use of another human user. There's a lot more than meets the eye, however. Introducing Mutual Human Actuation, the paper produced by the Mutual Turk researchers that gives a unique insight into the development of this human immersion engine.
From Scorpio to VR, from Gears of War to Sea of Thieves, Microsoft has a tricky year on its hands that it needs to nail at E3 2017. Here's what you should expect from Xbox creators this year.
We grill the devs over at AltSpace VR about the future of the cyber social space and the potential and responsibilities of such a platform.
Nintendo have essentially designed the Switch so they can comfortably sit back and see if VR thrives while raking the profits in either way. I'm of the opinion that the Nintendo Switch was designed with VR firmly in mind. They can deny it as much as they like, but everything about the console's design screams... Continue Reading →
Fresh off the podium at London's VR Indie Pitch, Polyphonia represents a new kind of VR experience that welcomes any player with any skill set. Coming in first was no surprise for this innovative musical experience, what does come as a surprise however is its lone student developer. The experience places you in an outlandish new world,... Continue Reading →
Microsoft's Spotlight Stories project aims to bring innovative storytelling to the VR world. Their series of short films pulls viewers into stories that have seen aliens in LA, crazy ice dancing, bands of singing bugs, and a VR Simpsons couch gag. The animated film that's caught the eye of The Oscars however, is Pearl. It was only a... Continue Reading →
We'll get all the fluff out the way first. We all know Resident Evil 7: Biohazard is first person, we all know it's out for a full VR version, we all know it's about the Baker family and their decrepit dwelling. In case you didn't know that, you do now (and also where have you been... Continue Reading →
5. Hideo Kojima When E3 brought us the first look at Death Stranding, we had no idea what Hideo Kojima had gotten himself into. Since his less than amicable split with Konami, Kojima has been out on his own, taking Kojima Productions with him and resolving to present the industry with something it's never seen before. With... Continue Reading →
Things are moving on in the world of VR. Whereas the early days brought us static shooters and cute mini games, we are seeing more and more fully grown experiences cropping up on the indie scene. Vanishing Realms is perhaps one of the most ambitious. The RPG exploration adventure game seeks to blend the fantastical worlds of Skyrim with... Continue Reading →
We've noticed a bit of a trend in the last few Indie VR Spotlight posts, The Gallery and CTRL were featured over the last few weeks. A narrative focus is emerging on the horizon of virtual reality development, particularly the titles being published by independent developers. Kept is no different, and is perhaps the pinnacle of such story focus in VR.... Continue Reading →